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Mugen game creator
Mugen game creator










  1. Mugen game creator full#
  2. Mugen game creator Offline#

It also has almost no english speaking community support. It is very stubborn and you have to use 'tricks' for just about everything you want to do, but it could produce a 'game'. Im taking game design next school year, so if my job doesnt get in the way im going to get a production team going. I'm hung up on the combo system a little bit, so I'm studying the Salty Cupcakes streams that Alex Ahad does.Īlso, If all goes well, I'm planning stage transitions and breakable items, nothing Netherrealm style though. My favorite idea so far is a charge character that has a "charge meter," the longer the charge, the stronger the move. I'm currently trying to make every character have a unique factor, as my main inspiration is from ArcSys games.

Mugen game creator full#

And as an incentive to promote aggressive play, there will be a "momentum" meter that increases when opponents attack each other, when this momentum meter is full, either player can do their "Danger move" a super move that's power is reliant on how much meter the player has( A full meter makes a danger move instant kill) A danger move will be unblockable, sort of like a Raging Demon. Planned mechanics include rolls, dodges and parries on the defensive side. My play style inspiration is akin to Arc System games, especially P4a and BBCS. You want the rundown, I have notes for days: Question - Ask the FGC about specific things happening in the community, or ask for advice.Topic - Debatable subjects surrounding the FGC, that can bring healthy discussions.

Mugen game creator Offline#

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    mugen game creator

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    Mugen game creator